why don't you guys ever do this shit AFTER the teasing has paid off? why is it always RIGHT BEFORE we get to the good stuff?
It's just to keep people on the hook and keep them being patrons for longer. They try to dress it up in nice language and explain everything in a sensible manner, as basic PR...but there's no point to deluding ourselves into thinking the devs do this out of the kindness of their hearts or to help you wank or something. Every subsequent update that they can release where the tease is
almost about to pay off means they can release another update
afterwards that can get some extra people to subscribe in the hopes that "this is really it this time". Once you pop the cork there, a lot of people will be satisfied with whatever climax (as in culmination, but also as in...y'know) the game gives them and might not be as excited for new updates anymore.
Like Symbiotic said, there are new people discovering this game all the time, and to them (i.e. the developers), reworking the beginning of the game to try and appeal more to new players is more important than keeping old players, some of whom will keep falling to the sunken cost and/or already jumped ship due to the glacial pace of the action. New players can also double dip, since the next update is still quite a ways away. It all just circles back to keeping people on the hook; like a cartoon porn version of hard drugs. Some developers do it a little bit, and some stretch it out for waaay too long (sometimes years). I just hope MNG won't be the latter. The dev's got the tools, and I think he could easily just branch into "sequels" and new full games with new characters or POVs. The idea's already being sown with the DLCs coming anyway.