Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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ItsMrFoxToYou

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Jan 20, 2021
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You guys are just wasting your time. Vam engine is CPU heavy on a single core. Which the he will address this in the next vam release version 2.0
It's a good thing this works on the GPU then,
" FidelityFX Super Resolution is hand-optimized for best performance and runs well on a large variety of GPUs. The following table provides some indication of upper performance threshold numbers for the cost of running FSR, measured on different classes of GPUs. "

So, by reducing the render resolution you increase the FPS, because the program is CPU bottlenecked not GPU you more processing from where it costs most (CPU) to where it's virtually free (GPU).
This is literally almost exactly what VaM needed in it's current state.
 

ItsMrFoxToYou

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Jan 20, 2021
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This is absolutely not true. I have 3080 with Ryzen 3600 and the GPU is the bottleneck for me by a big margin.
Really? Because with my Ryzen 5-5600X and a 3060 I still find the CPU is the limiting factor.
The physics and colliders use huge amounts of processing. Once it makes better use of multi-core processors everybody will see a dramatic increase in speed without any hardware changes at all.
 

ItsMrFoxToYou

Member
Jan 20, 2021
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214
To put actual numbers on this,
Run the CPU High physics benchmark. Look at the times spent on Render (gpu) and physics (cpu),
Render 0.57
Physics 3.79 (on my old i7-2600 Physics was 13.79!!!)
It's clear where the biggest delay is with that. So onto the GPU test,
Render 1.91
Physics 2.04
So with virtually no physics in the scene, and straining the GPU as much as possible, the GPU STILL does it's job quicker than the CPU, so still CPU limited there.

Hair sim?
Render 0.3
Physics 1.64

Hair Renderer,
Render 0.33
Physics 1.2

In every single benchmark I ran the CPU takes way more time than the GPU, even in the ones where the CPU wasn't being loaded but the GPU was.
Thats a faster CPU and slower GPU than your system.

Run the benchmarks on your system, let the averages settle and you will see. If not? You got something very messed up on your machine!
 

smittypunk

Newbie
Jun 30, 2020
49
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Hello everybody! I am looking for this model! Does anyone have it?

BEST OF REDHEADS/ Part01


It's already there a few posts later. Those were preview pics. As far as I know, the only release came like this: . Never released a shorthair version unless there was an included alt preset I missed. I agree with the implication that a preview outshined the actual release in likeness.
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
OK, Here it is, the moment you have been waiting for.
A hard numbers test on the AMD thing for faster fps.

I tried the same scene, with the same viewpoint angle etc, everything was the same between the two tests.
The only difference, one had the original openvr_api.dll and one had the new AMD FidelityFX dll.

Without (original VAM ) = 24.50 FPS
With ( AMD modified ) = 36.00 FPS

That's using a Ryzen 5-5600X and Nvidian RTX 3060.

The numbers speak for themselves.
 
Sep 22, 2020
15
33
In every single benchmark I ran the CPU takes way more time than the GPU, even in the ones where the CPU wasn't being loaded but the GPU was.
Thats a faster CPU and slower GPU than your system.

Run the benchmarks on your system, let the averages settle and you will see. If not? You got something very messed up on your machine!
But I'm not playing benchmarks. I'm playing the game and in game with the settings I have and the scenes I play the GPU limits me. I get stable 80FPS when I lower supersampling/antialiasing/pixel light count. All these settings are for GPU. I have everything maxed and I get no problem on the CPU side unless the scene is crazy complex.
I also have FPS VR and it shows the GPU / CPU usage and frametimes and it clearly shows the problem is on the GPU side.

I can only get away with MSAA x8 and Pixel Light Count 6 in super simple scenes. Anything more complex and the GPU just can't take it.
 

pinosante

Member
Mar 1, 2018
132
155
OK, Here it is, the moment you have been waiting for.
A hard numbers test on the AMD thing for faster fps.

I tried the same scene, with the same viewpoint angle etc, everything was the same between the two tests.
The only difference, one had the original openvr_api.dll and one had the new AMD FidelityFX dll.

Without (original VAM ) = 24.50 FPS
With ( AMD modified ) = 36.00 FPS

That's using a Ryzen 5-5600X and Nvidian RTX 3060.

The numbers speak for themselves.
Awesome. What settings for the fidelity cfg file?
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
Awesome. What settings for the fidelity cfg file?
I only changed "renderScale" from 0.77 to 0.70, which is above what they call "Quality".
You can probably take that lower and get even more FPS but honestly, I couldn't see any real difference with it at 0.70.

I will be keeping it in VaM at that setting from now on!

Also, Use the spacewarp thing in Virtual Desktop which can double your framerate by interpolation on the Quest2 hardware. If you set it to automatic it doesn't always run, only when needed.

These two things have turned VaM from a slow pain to play to a pleasant experience on scenes I used to just not bother loading.
 

pinosante

Member
Mar 1, 2018
132
155
I only changed "renderScale" from 0.77 to 0.70, which is above what they call "Quality".
You can probably take that lower and get even more FPS but honestly, I couldn't see any real difference with it at 0.70.

I will be keeping it in VaM at that setting from now on!

Also, Use the spacewarp thing in Virtual Desktop which can double your framerate by interpolation on the Quest2 hardware. If you set it to automatic it doesn't always run, only when needed.

These two things have turned VaM from a slow pain to play to a pleasant experience on scenes I used to just not bother loading.
Hmm I own a Rift S, so no idea if I have that framerate doubler. Do you mean ASW? I turn that off, because it caps my Fps to either 45 or 90.
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
Hmm I own a Rift S, so no idea if I have that framerate doubler. Do you mean ASW? I turn that off, because it caps my Fps to either 45 or 90.
It's a specific feature in Virtual Desktop for the Quest2 headset. It halves the PC framerate and interpolates using in headset hardware to get the missing frames. Very good for heavy scenes that had a low framerate to start with but less useful on faster scenes, hence the auto-mode.
I doubt you have it if you are not using Virtual Desktop to a Quest 2 headset. You might have some variation of it, but it's not comparable at all so I can't comment on if it's any use to you as it's not the same thing at all.
 

Haliwod

Member
Jan 8, 2018
177
277
I posted a few of those about a week ago, but here, I'll upload/consolidate all of the skins I have by him into this post.

Hello! I'm very grateful for sharing Vault girl model but sadly the pack doesn't contain the vault costume that should go with it. Can you share the costume too plz? Breaks the impression a bit)

 
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