While I agree with you and
ancienregimele in that the balance is vital for this game, the complicating factor is the self-imposed time limit of 30 days. If the idea is that Sophia will start Day 1 at 0% corruption and will reach 100% corruption by Day 30, that will necessitate some major jumps in her actions. Playable Day 12 will probably be remembered a turning point in the game for this reason as she's done a lot of things this day that she wouldn't have done a day earlier. Putting aside the 2nd side job, her behavior all day has been at the extreme end of what most of us find believable. For some it has been immersion breaking. However, if L&P sticks with a believable progression I don't think he can make the 30 day window (without adjustments like more time jumps). But that could also make for a game paced so painfully slow that few would want to play it.
I've said it before and I'll say it again, one of the lessons learned is that starting a corruption game with a character as innocent as Sophia is really difficult. In the future I would like to see more corruption games start with a character already partially corrupted. I think it would help with issues of pacing.